- #STAR RULER 2 GRAPHICS ISSUES MOD#
- #STAR RULER 2 GRAPHICS ISSUES FULL#
- #STAR RULER 2 GRAPHICS ISSUES MODS#
I'm sure that just the provided tools will be excellent for modding however incorporating leader-unit with some RPG elements might require the usage of an SDK.Īlso, is the physics system realistic or more arcade-esque? We're hoping to hit mid-June to late-July but that's still not in stone just yet! Unfortunately the best I can give out at the moment is 'Summer'. You'll also be able to eventually strip-mine planets bare of all useful metals, and even blow up planets and stars (no gridfire sadly, just Directed Spatial Manipulators that rip apart space-time). (Of course making a weapon system isn't the maximum extent of what you can mod. In Star Ruler you can build ships that are over 100k in scale. We think that someone would be able to, in ten minutes of study, open the game, open up our game data folder, and create a new weapons system (from gameplay effects to the particle system and images it uses) in under ten minutes.
Could I ask you to try and go into data/images/planets and load up biomes.I put a lot of faith in AngelScript and our notepad-friendly text-files being able to provide to the community much of what it needs in the area of modding alongside our provided tools (namely the Particle Editor and the Model Configurator as well as the Script Test switch and some other developer-oriented tools). gameplay, graphics, interface, and virtually.
#STAR RULER 2 GRAPHICS ISSUES FULL#
I don't have access to any Intel onboard testing hardware. Massive ScaleRunning on our internally developed Starflare Engine, Star Ruler 2 is able to make full use. Yeah, they are full of built in limitations like the one I mention, and often not very clear or systematic about it, which is why we choose not to officially support them. Our new planets are essentially doing splatmapping, same as any RTS terrain, on the surface and minimap in sync. Home > Games and Applications > Star Ruler 2 > Gameplay or technical issue Sign in to your Steam account to review purchases, account status, and get personalized help. Had the system been based off different textures it would have been very different, much more limited and require a lot more samples and branching logic(bad in shaders). There's 8 2Kx2K biomes on the the texture. The choice of 8Kx4K was to drastically cut down on the shader complexity actually. Total Hard Disk Space Available: 1522147 Mb The game won't even attempt to start for me.
Yeah it's not giving me an error at, just points me towards a minidump file that's just system information.
I'll edit in the error (If it gives me one) in a few minutes. Total Hard Disk Space Available: 461628 Mb
#STAR RULER 2 GRAPHICS ISSUES MOD#
(A guide will be put up on ModDB describing how non-steam-workshop modding works - it's much the same process) To help along anyone who wants to mod the game, we've.
#STAR RULER 2 GRAPHICS ISSUES MODS#
Primary Display Size: 18.98" x 10.67" (21.73" diag)Īudio device: Speakers (Realtek High Definiti Star Ruler 2 now has full support for mods and the steam workshop Simply subscribe to your favorite mods in the workshop and you'll be able to enable them in-game for direct use. Crypto Provider Codes: Supported 311 0x0 0x0 0x0